Unity Artificial Intelligence Programming : Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4th Edition

Unity Artificial Intelligence Programming : Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4th Edition


Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.

Key Features

Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes
Implement character behaviors and simulations using the Unity Machine Learning toolkit
Explore the latest Unity 2018 features to make implementation of AI in your game easier

Book DescriptionDeveloping Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.

This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.

Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).

Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.

What you will learn

Create smarter game worlds and characters with C# programming
Apply automated character movement using pathfinding and steering behaviors
Implement non-player character decision-making algorithms using Behavior Trees and FSMs
Build believable and highly efficient artificial flocks and crowds
Create sensory systems for your AI with the most commonly used techniques
Construct decision-making systems to make agents take different actions
Explore the application of machine learning in Unity

Who this book is forThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

Similar Books

ISBN 10: 0990582906
ISBN 13: 9780990582908

02 Nov 2014
Robert Nystrom

ISBN 10: 1491999152
ISBN 13: 9781491999158

17 Apr 2019
Paris Buttfield-Addison

ISBN 10: 1484237714
ISBN 13: 9781484237717

01 Jan 2019
Jared Halpern

ISBN 10: 1617294969
ISBN 13: 9781617294969

25 Apr 2018
Joesph Hocking

ISBN 10: 1787125521
ISBN 13: 9781787125520

30 Apr 2018
Ashley Godbold

ISBN 10: 0134659864
ISBN 13: 9780134659862

30 Aug 2017
Jeremy Gibson Bond

ISBN 10: 1498799191
ISBN 13: 9781498799195

15 Jun 2017
Tanya Short

ISBN 10: 1789138132
ISBN 13: 9781789138139

30 Jun 2018
Micheal Lanham

ISBN 10: 1518800270
ISBN 13: 9781518800276

27 Oct 2015
Jamie Chan

ISBN 10: 1788478800
ISBN 13: 9781788478809

24 May 2018
Jonathan Linowes

ISBN 10: 1784390658
ISBN 13: 9781784390655

31 Jan 2015
Alan Thorn

ISBN 10: 161729232X
ISBN 13: 9781617292323

02 Jul 2015
Joesph Hocking

Warning: fopen(/var/www/johnbellbooks.com/htdocs/core/../sitemap_datas/auto/isbn_and_title_1.txt): failed to open stream: Permission denied in /var/www/johnbellbooks.com/htdocs/core/krenabiz.php on line 0

Warning: fwrite() expects parameter 1 to be resource, bool given in /var/www/johnbellbooks.com/htdocs/core/krenabiz.php on line 0

Warning: fclose() expects parameter 1 to be resource, bool given in /var/www/johnbellbooks.com/htdocs/core/krenabiz.php on line 0