Developing 2D Games with Unity : Independent Game Programming with C#

Developing 2D Games with Unity : Independent Game Programming with C#


Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game.

While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start.

By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity's updated 2D workflow.

New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play,, Steam, and have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way.

What You'll Learn

Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature.

Build a working 2D RPG-style game as you learn.
Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.
Take advantage of the streamlined 2D workflow provided by the Unity environment.
Deploy games to desktop

Who This Book Is For

Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

Similar Books

ISBN 10: 1518800270
ISBN 13: 9781518800276

27 Oct 2015
Jamie Chan

ISBN 10: 1491999152
ISBN 13: 9781491999158

17 Apr 2019
Paris Buttfield-Addison

ISBN 10: 1617294969
ISBN 13: 9781617294969

25 Apr 2018
Joesph Hocking

ISBN 10: 0990582906
ISBN 13: 9780990582908

02 Nov 2014
Robert Nystrom

ISBN 10: 1118877160
ISBN 13: 9781118877166

09 May 2014
Scott Rogers

ISBN 10: 1592535879
ISBN 13: 9781592535873

01 Jan 2010
William Lidwell

ISBN 10: 0134659864
ISBN 13: 9780134659862

30 Aug 2017
Jeremy Gibson Bond

ISBN 10: 0134998138
ISBN 13: 9780134998138

28 May 2018
Mike Geig

ISBN 10: 1305109910
ISBN 13: 9781305109919

23 Jun 2014
Michael Dawson

ISBN 10: 1789533910
ISBN 13: 9781789533910

30 Nov 2018
Dr. Davide Aversa

ISBN 10: 1849697345
ISBN 13: 9781849697347

26 Aug 2014
Simon Jackson

ISBN 10: 1593278861
ISBN 13: 9781593278861

26 May 2020
Jennifer Dawe

Warning: fopen(/var/www/ failed to open stream: Permission denied in /var/www/ on line 0

Warning: fwrite() expects parameter 1 to be resource, bool given in /var/www/ on line 0

Warning: fclose() expects parameter 1 to be resource, bool given in /var/www/ on line 0